I've seen some strong men, and stronger Dwarves, but even stronger still are the Minotaur -- Genos Dunkirk
Minotaur are a powerfully built, humanoid race with heads resembling those of rams or bulls. Horns jut out from their head, full of shaggy hair, falling over their broad shoulders. As their appearance suggests, they combine physical strength with stubbornness, bravado, and reckless bravery.
The minotaur have grown to exist in 3 distinct forms; The Garden Minotaur of Yosun Forest, The city faring Labyrinth Minotaur, and the Grave Minotaur followers of Euer. Distinct in appearance and culture, they hold similarity in the respect for their culture and steadfast ideals.
Labyrinth Minotaur
In the cities, the Labyrinth Minotaur let their brawn and bullheaded nature shine, with the oxen horns and shorter fur. These Minotaur live in the infrastructure built by other races, with strong family values and typically being raised with a strong moral compass to protect the weak, families of Minotaur tend to be the main body of law enforcement, emergency response, trained to use their brawn to charge through into dangerous situations, and burning buildings, to protect those without the same strength.
Culture
- Labyrinth Minotaur, raised in large extended families, and tend to be indoctrinated at a very young age to have a strong sense of loyalty to their familial unit, as loyalty is necessary.
- With a strong connection to food, the Minotaur, with their mostly-herbivore diet typically have a large banquet amongst the members of their family as an important nightly occurrence.
- With no proper architecture to speak of, the Minotaur simply contract other races for their infrastructure, the Labyrinth Minotaur thrive on the frontlines not in the workshop.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Minotaur mature slightly slower than Humans reaching maturity around 20, although living to rarely longer than 50.
Size. Minotaur average in size nearly 7 feet in height, with broad builds. Your size is medium.
Speed. Your base walking speed is 35 feet.
Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them you deal Piercing damage equal to 1d6 + your strength modifier.
Goring Rush. Immediately after you use a Dash action on your turn and move at least 20 feet, you may make one melee attack with your horns as a bonus action.
Imposing Presence. You have proficiency in Intimidation.
Languages. You can speak, read, and write Common and Minotaur
Garden Minotaur
Deep in the foliage of Yosun Forest, resides the leaner Garden Minotaur with large deer-like antlers, living amongst the nature. The spiritual Garden Minotaur living under the grace of Sonia's Dream.
Culture
- Garden Minotaur live in large familial structures, where respect is default and loyalty is earned.
- The Garden Minotaur live close to the ground taking from nature only what is necessary and making attempt to avoid all waste, in order to protect their home. with simple structures formed out of the pocket caves in the forest, and simple garb meant primarily as function over form.
- The Garden Minotaur take their antlers as a primary form of expressing individuality, adorning them with charms, carvings, tattoos, or harboring life.
Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
Age. Minotaur mature slightly slower than Humans reaching maturity around 20, although living to rarely longer than 60.
Size. Minotaur average in size nearly 7 feet in height, with muscular builds. Your size is medium.
Speed. Your base walking speed is 35 feet.
Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them you deal Piercing damage equal to 1d6 + your strength modifier.
Goring Rush. Immediately after you use a Dash action on your turn and move at least 20 feet, you may make one melee attack with your horns as a bonus action.
Wilderness Expert. You have proficiency in one of the following skills of your choice: Survival, or Animal Handling.
Languages. You can speak, read, and write Common and Minotaur
Grave Minotaur
In the burning shifting caves of Tortou under the indomitable presence of Euer, the Walking Mantle live the Grave Minotaur. The dark, short furred Minotaur with the horns of Ram.
Culture
- Named after not the final resting place, but for their somber, nihilistic culture. Not only accepting but embracing the impermanence of all things, the Grave Minotaur, follow the shifting of the most unstable cave system in Ashveil.
- to rest the dead upon the shifting stone, believing that their ancestors live within the shifting walls, giving them guidance and protection from the dangers of their environment.
- The Grave Minotaur are nomadic people, going from place to place, reading the tectonic shifts as patterns in the weather, moving to avoid collapsing caves, earthquakes or magmatic floods. They listen to the earth in attempts to follow Euer in and to find the primordial god.
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Minotaur mature slightly slower than Humans reaching maturity around 20, although living to rarely longer than 50.
Size. Minotaur average in size nearly 7 feet in height, with broad builds. Your size is medium.
Speed. Your base walking speed is 35 feet.
Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them you deal Piercing damage equal to 1d6 + your strength modifier.
Goring Rush. Immediately after you use a Dash action on your turn and move at least 20 feet, you may make one melee attack with your horns as a bonus action.
Tempered Skin. You have resistance to fire damage.
Languages. You can speak, read, and write Common, Minotaur, and Primordial.