Cast a Spell
You weave your aether in with the natural aethers around you to create a variety of magical effects.
Type | Active |
Prerequisites | Other |
HP Bonus | +0 |
When to Use:
A Cast a Spell roll is used whenever you want to call upon your knowledge of the arcane to cast a spell you have prepared. When you learn cast a spell, a stat will be chosen as your spellcasting ability by the source.
How to Execute:
Choose a spell you have prepared and roll + STAT to determine how well you can cast the spell.
Spell Fatigue - If you cast a spell while you have any ongoing spells, you get a stacking -2 to your roll for each ongoing spell after the first.
Outcomes:
- 7-9 The spell is cast, but with an additional cost (choose one):
- You draw immediate unwelcome attention.
- Mark 1 harm ignore armor.
- After it is cast it is forgotten.
- 10+ The spell is cast without repercussion.
Some spells may have additional outcomes that are put into effect in addition to the outcomes listed here, you do not roll separately for those outcomes unless otherwise specified.
Learning:
Cast a Spell cannot be learned through normal means, and instead is learned through other moves, a list of moves that include Cast a Spell is as follows:
- Holy Symbol (WIS)
- Spell Book (INT)