Wizard

Scholars of the arcane who bend reality through rigorous study of the Aether that structures reality. Wizards are repositories of knowledge, through careful study and preparation they can unleash devastating attacks, provide crucial support, or solve problems with creative applications of magic.

HP: 2 + CON
Passive Move Slots: 5
Starting Gear:

Starting Moves

Spell Book

You have learned several spells and inscribed them in your spell book. You start with 3 cantrips and 3 first level spells from the wizard spell list.

When you spend uninterrupted time (~ an hour) you:

You can find additional spells written down in scrolls or other spell books, commonly in shops or dungeons. Additionally you can learn new spells by advancement, learning any spell from the wizard spell list.[1:1]

Cast a Spell (INT)

When to Use:

A Cast a Spell roll is used whenever you want to call upon your knowledge of the arcane to cast a spell you have prepared.

How to Execute:

Choose a spell you have prepared and roll +INT to determine how well you can cast the spell.
Spell Fatigue - If you cast a spell while you have any ongoing spells, you get a stacking -2 to your roll for each ongoing spell.

Outcomes:

Some spells may have additional outcomes that are put into effect in addition to the outcomes listed here, you do not roll separately for those outcomes unless otherwise specified.

Advanced Moves:

Paths:

Path of the Arcanist

Capstone: Mastered Spell

Path of the Sigilist

Capstone: Spell Echo

Path of the Academic

Capstone: Aetheric Scholar

Wizard Spell List

A𝜓 ~ 1

File School Tags
Aether Bolt Destruction -
Contact Spirits Evocation -
Detect Magic Comprehension -
Light Reverberation -
Mage Armor Consolidation -
Mage Hand Consolidation -

A𝜓 ~ 2

File School Tags
Aether Phalanx Consolidation -
Chaos Pulse Destruction -
Crystal Shard Consolidation -
Dispel Magic Expulsion -
Feather Fall Consolidation -
Homing Aether Burst Destruction -
Sleep Reverberation -
Telepathy Comprehension -

A𝜓 ~ 3

File School Tags
Crown of Madness Distortion -
Fireball Destruction -
Gravity Pulse Distortion -
Mind Spike Comprehension -
Mirror Image Distortion -
Spectral Legion Evocation -
Star Shower Destruction -

  1. You can only prepare and cast spells of a spell level equal to or lower than your INT modifier. ↩︎ ↩︎