Cleric
HP: 4 + CON
Passive Move Slots: 5
Starting Gear:
- Holy symbol
- (a) Scale mail or (b) Leather armor and a shield
- (a) Mace or (b) Warhammer
- Backpack with (Choose three):
- A torch and tinderbox
- 10 days rations
- Holy water
- Camp Supplies
- 3 lesser healing potions
- 18 Gold
Starting Moves
Holy Symbol
- Forget any spells you already have prepared.
- Prepare a number of spells equal to half your level +1.[1]
- Prepare a number of cantrips equal to your WIS modifier.
Cast a Spell (WIS)
When to Use:
A Cast a Spell roll is used whenever you want to call upon your knowledge of the arcane to cast a spell you have prepared.
How to Execute:
Choose a spell you have prepared and roll +INT to determine how well you can cast the spell.
Outcomes:
- 7-10 The spell is cast, but with an additional cost (choose one):
- You draw immediate unwelcome attention.
- Mark 1 harm ignore armor.
- After it is cast it is forgotten.
- 11+ The spell is cast without repercussion.
Some spells may have additional outcomes that are put into effect in addition to the outcomes listed here, you do not roll separately for those outcomes unless otherwise specified.
Advanced Moves
- Invoke Divinity (WIS +1; +2HP) active: heal ally or damage undead.
- Divine Strike (WIS +2; +2HP) active: deal holy damage.
- Turn Undead (WIS +2; +2HP) passive: increase damage dealt by divinity to undead
- Request Miracle (WIS +3, CHA +1; +2HP) active: difficult wish
- Divine Shield (WIS +2, CON +1; +2HP) passive: + Invoke divinity armor
- Sanctuary (WIS +3, CON +2; +2HP) passive: buff rest roll for allies
- Blessed (WIS +3; +2HP) triggered: buff while healthy
- Bestow Blessing (+2HP) active: give blessed to party member
- Incantation (WIS +2; +2HP) active: unprepared spell
- Healing Expert (WIS +2; +2HP) triggered: buff to healing
- Comforting Presence (CHA +1; +2HP) triggered: charisma bonus
Voice of Reason (CHA +2; +2HP) calm - Faith Unbroken (CON +2, WIS +2; +2HP) Reroll saving throw
- Dedicated +1 to all rolls to fulfil a promise. penalty if broken.
- Vow of Vigilance +2 to initiative and read a situation when guarding something
- Vow of Peace +2 to manipulate and help someone when avoiding conflict
Paths:
Path of the Radiant
- Aura of Radiance (+4HP) Allies in far range gain 1hp each turn
Path of the Purifier
- Channel Divinity (+4HP) passive: invoke divinity aura
Path of the Devoted
- Call Miracle (+4HP) improved request miracle
Cleric Spell List
You can only prepare and cast spells of a spell level equal to or lower than your WIS modifier. ↩︎