Cleric

Divine champions who channel the power of ideals to heal allies and smite foes. Often clerics find their ideals through worship, but the dedication to what they believe in is the true source of magic. Whether healing the wounded, turning back undeath, or calling down divine wrath, they serve as conduits for divine power.

HP: 4 + CON
Passive Move Slots: 5
Starting Gear:

Starting Moves

Holy Symbol

You have learned to channel divine magic through a holy symbol.

When you spend uninterrupted time (~ an hour) you:

You are able to prepare any spell from the cleric spell list that you can cast. Additionally you can learn new spells by advancement, learning any spell with the Cleric class tag.

Cast a Spell (WIS)

When to Use:

A Cast a Spell roll is used whenever you want to call upon your knowledge of the arcane to cast a spell you have prepared.

How to Execute:

Choose a spell you have prepared and roll +INT to determine how well you can cast the spell.
Spell Fatigue - If you cast a spell while you have any ongoing spells, you get a stacking -2 to your roll for each ongoing spell.

Outcomes:

Some spells may have additional outcomes that are put into effect in addition to the outcomes listed here, you do not roll separately for those outcomes unless otherwise specified.

Advanced Moves

Paths:

Path of the Radiant

Path of the Purifier

Path of the Devoted

Cleric Spell List


  1. You can only prepare and cast spells of a spell level equal to or lower than your WIS modifier. ↩︎