angel
Class | Swashbuckler (Picaroon) |
Level | 3 |
Race | Android |
Alignment | Lawful |
Hero Points | 2 |
Stats
HP | Hit Dice | Speed | Initiative | AC | Touch | Flat |
---|---|---|---|---|---|---|
39 / 39 | 3d10+9 | 30ft | +5 (+7) | 16 | 16 | 0 |
Senses
- Darkvision 60ft.
- Lowlight Vision
Abilities
STR | DEX | CON | INT | WIS | CHA | |
---|---|---|---|---|---|---|
STAT | 12 | 20 | 15 | 15 | 7 | 16 |
MOD | +1 | +5 | +2 | +2 | -2 | +3 |
Saving Throw | Fort | Ref | Will |
---|---|---|---|
Modifier | +3 | +8 | -1 |
Skills
# | Skill | Ability | Mod | Levels |
---|---|---|---|---|
C | Acribatics* | DEX | +11 | 3 |
β | Appraise | INT | +2 | |
C | Bluff | CHA | +3 | |
C | Climb | STR | +6 | 2 |
C | Craft | INT | +2 | |
C | Diplomacy | CHA | +9 | 3 |
β | Disable Device | DEX | β | |
β | Disguise | CHA | +3 | |
C | Escape Artist | DEX | +11 | 3 |
β | Fly | DEX | +5 | |
β | Heal | WIS | -2 | |
C | Intimidate | CHA | +9 | 3 |
β | Knowledge (Arcana) | INT | β | |
β | Knowledge (Dungeonering) | INT | β | |
β | Knowledge (Engineering) | INT | β | |
β | Knowledge (Geography) | INT | β | |
β | Knowledge (History) | INT | β | |
C | Knowledge (Local) | INT | β | |
β | Knowledge (Nature) | INT | β | |
C | Knowledge (Nobility) | INT | +6 | 1 |
β | Knowledge (Planes) | INT | β | |
β | Knowledge (Religion) | INT | β | |
β | Linguistics | INT | β | |
C | Perception | WIS | +6* | 3 |
C | Perform | CHA | +3 | |
C | Profession | WIS | β | |
C | Ride* | DEX | +5 | |
C | Sense Motive | WIS | -6* | |
C | Sleight of Hand* | DEX | β | |
β | Spellcraft | INT | β | |
β | Stealth* | DEX | +5 | |
β | Survival | WIS | -2 | |
C | Swim* | STR | +1 |
- Exceptional Senses: +2 (Perception)
- Emotionless: -4 (Perception)
Traits
Exceptional Senses (Android)
- Androids have darkvision to a range of 60 feet and lowlight vision. They also gain a 2 racial bonus on perception checks.
Emotionless (Android)
- Androids can never gain morale bonuses and are immune to fear effects and emotion effects. They have problems processing emotions properly, and thus take a 4 penalty on sense motive checks.
Whisperling Slayer (Trait / Combat)
- You gain a 2 trait bonus on weapon damage against Whisperlings
Blood Algorithm (Trait / Android)
- You gain a 2 trait bonus on saving throws against spells with the pain descriptor. Additionally, once per day when you are healed by a spell that targets constructs, you gain an additional 1 extra hit point per level of the spell.
Nanite Revival (Trait / Android)
- Once per day as an immediate action, you can command your nanites to stabilize you while you are dying, even while unconscious or helpless. This does not count as use of your nanite surge ability
Point Blank Shot (Feat)
- +1 bonus on attack and damage rolls with ranged weapons up to 30ft.
Two-Weapon Finesse (Swashbuckler)
- A picaroon gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons. She also gains the effects of the Two-Weapon Fighting feat as long as she is wielding a light or one-handed piercing melee weapon in one hand and one-handed firearm in the other hand.
Nimble (Swashbuckler)
- A swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor.
Weapon Focus (Feat)
- +1 bonus on all attack rolls made with Revolver
Proficiencies
- Simple and Martial Weapons, as well as one-handed firearms.
Languages
- Universal Translator
Actions
Nanite Surge (Android)
- An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting her a bonus equal to 4 3 the android's character level) on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch for 1 round.
Panache (Swashbuckler)
Panache | Max |
---|---|
3 | 3 |
- Regain Panache via; Critical Hit, or Killing Blow with either a Light or One-Handed Piercing Melee Weapon or One-Handed Firearm
- Panache is used for deeds.
Deeds (Swashbuckler)
-
Derring-Do. A swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier.
-
Dodging Panache. When an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original source. This movement is not a 5-foot step; it Base Attack Bonus: +1 Rapier ATK Bonus 6 Critical 1820 / x2 Damage 1d65 Piercing Revolver ATK Bonus 6 Critical 20 / x4 Damage 1d8 Range 20ft. Ammo 6 / 6 Two-Weapon Fighting 1 Bonus attack with offhand 2 penalty to both attacks Equipment CP SP GP PP Head Amulet Cloak Armor Hands/Arms Ring Ring Belt Boots Personality provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
-
Melee Shooter. As a swift action when wielding both a light or one-handed piercing melee weapon and a one-handed firearm, the picaroon can spend 1 panache point to avoid provoking attacks of opportunity with the first ranged attack made by the one-handed firearm during her turn.
-
Kip Up. While the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point.
-
Menacing Swordplay. While she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent (Pathfinder RPG Core RulebookΒ 99) as a swift action instead of a standard action.
-
Precise Strike. While she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her off hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit.
-
As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as theΒ Signature DeedΒ feat).
-
Swashbuckler Initiative. While the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isnβt hidden, she can draw that weapon as part of the initiative check.
Heart of Crea
Crea | Max |
---|---|
3 | 3 |
- Angel Wings. You can spend Crea points to power your wings and fly, your flying speed is equal to your movement speed. Flight lasts for five minutes per point spent. You may use this ability in the vacuum of space at half speed.
- Bathe in Blood. You can spend 1 Crea point to add 1d4 genesis damage to an attack, this also changes the base damage of the weapon to genesis for this attack.
- Blazing Heart Blast. You can open the armor around your heart. Doing so makes it an open target, any damage inflicted on it does an extra 5 damage. However while open you can spend 1 Crea to emit a blast.
- The blast does 1d6 genesis in a 15 foot cone for each one point spent.
Charmed Life
Uses | Max |
---|---|
2 | 3 |
- The swashbuckler gains a knack for getting out of trouble. Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save. She must choose to do this before the roll is made.
Base Attack Bonus +3
Angel Sword
Attack Bonus | +8 |
Critical | 18-20 / x2 |
Damage | 1d6+5 Piercing |
Revolver
Attack Bonus | +9 |
Critical | 20 / x4 |
Damage | 1d8 Piercing |
Range | 20ft. |
Ammo | 5 / 6 |
- -4 penalty for if enemy is in melee with an ally
- +1 bonus and damage if within 30ft.
Two-Weapon Fighting
- 1 bonus attack with offhand -2 penalty to both attacks.
Equipment
Personality
Description
- intended feats: Sword and Pistol